Discrete quantitative analysis about telematic simulation and English learning
DOI:
https://doi.org/10.35362/rie692137Keywords:
Simulation and gaming; experiential learning; telematic simulation; active learning, language learningAbstract
The present field work delves into a discrete quantitative analysis through a correlation study of variables and sub-variables of a likert-type quationnaire to determine the impact of telematic simulation on English language learning. The objective is two-fold: first, to verify if a telematic simulation proves the standards of an efficient tool to learn English, and second, to contribute to in-classroom research of languages for specific purposes. Fifty undergraduate students of the telecommunications degree at Universitat Politècnica de Valencia participate in this experimental study. Results reveal a strong correlation between the telematic simulation and the progress in linguistic skills. Also, it was proved an important correlation between the telematic simulation and the progress in transversal or professional abilities.
Downloads
References
Angelini, M. L. (2012). La simulación y juego en el desarrollo de las destrezas de producción en lengua inglesa. Tesis Doctoral. Departamento de Lingüística Aplicada. Universitat Politècnica de València.
Angelini, L. y García Carbonell (2014). Análisis cualitativo sobre la simulación telemática como estrategia para el aprendizaje de lenguas. Revista Iberoamericana de Educación, 64(2). http://www.rieoei.org/deloslectores/6010Angelini.pdf [Consulta: 30/06/2014].
Angelini, L., García-Carbonell, A. y Watts, F. (2014). Student Perceptions of Gain in Telematic Simulation. Willy C. Kriz (ed) The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming Simulation. Austria: WB Verlag, 176-186.
Asal, V. y Blake, E. (2006). Creating Simulations for Political Science Education. Journal of Political Science Education 2/1: 1-18.
Blum, A. y Scherer, A. (2007).What Creates Engagement? An Analysis of Student Participation in ICONS Simulations. APSA Teaching and Learning Conference.
Charlotte, NC. 9-11 Feb. 2007. Conference Presentation.
Bredemeier, M. E. y Greenblat, C. (1981). The Educational Effectiveness of Simulation Games. Simulation & Games 12/3: 307-332.
Cherryholmes, C. H. (1966). Some Current Research on Effectiveness of Educational Simulations: Implications for Alternative Strategies. American Behavioral Scientist 10/2: 4-7.
Crookall, D. y Arai, K. (eds) (1995). Simulation and gaming across disciplines and cultures. Thousand Oaks: Sage.
Crookall, D. y R.L. Oxford (eds.) (1990). Simulation, Gaming, and Language Learning. New York: Newbury House Publishers.
Crookall, D. (2010). Serious games, debriefing, and simulation/gaming as a discipline. Simulation & Gaming: An Interdisciplinary Journal 41/6: 898-920.
De Caluwé, L.; Hofstede, G. J. y Peters, V. (eds.) (2008). Why do Games Work? Amsterdam: Kluwer.
Degarmo, D. (2006). ICONS and ‘Resistant Populations’: Assessing the Impact of the International Communication and Negotiation Simulations Project on Student Learning at SIUE. APSA Teaching and Learning Conference. Renaissance Hotel, Washington, D.C. Feb. 2006.
Druckman, D. y Mason; G. (2008). Onstage or behind the scenes? Relative learning benefits of simulation role-play and design. Simulation & Gaming 39/4: 465-497.
Duke, D. (1974). Gaming: the future´s language. New York: Sage Publications.
Duke, D.; Geurts, J. (2004). Policy Games for Strategic Management: Pathways into the Unknown. Amsterdam: Dutch University Press.
Ekker, K. (2000). Changes in Attitude towards Simulation based Distributed Learning. En B. Wasson et al. (Eds.), Project DoCTA: Design and use of Collaborative Telelearning Artefacts (pp. 112-120). Publication of the Research network for ITU. Information Technology in Education.
Ekker, K. (2004). User Satisfaction and Attitudes Towards An Internet-based Simulation. En Proceedings of the IADIS International Conference: Cognition and Exploratory Learning in Digital Age. Lisboa: IADIS, 224-232.
Ekker, K. y Eidsmo, A. (2006). Evaluation of Software used in an Internet-based Simulation: Are there any Cultural differences? IADIS e-Learning 2006 Conference y IADIS Virtual Multi Conference on Computer Science and Information Systems, May 1519, 2006. Sitio web: http://www.iadis.org/multi2006/ [Consulta: 1/1/2012]
Ekker, K. y Sutherland, J. (2005). Telematic Simulations and Changes in Attitudes towards Simulation Topics. En G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, 2034-2041. Chesapeake, VA: AACE.
Ekker, K. y Sutherland, J. (2009). Simulation game as a learning experience: An analysis of learning style. Cognition and Exploratory Learning in Digital Age (CELDA), 291-312. IADIS Press.
García-Carbonell, A. (1998). Efectividad de la simulación telemática en el aprendizaje del inglés técnico. Tesis Doctoral. Universitat de Vàlencia. España
García-Carbonell, A. y Watts, F. (2012). Investigación empírica del aprendizaje con simulación telemática. Revista Iberoamericana de Educación 59/3: 1-11. http://www.rieoei.org/deloslectores/4395Gcia.pdf
García-Carbonell, A.; Watts, F. y Andreu-Andrés, M. A. (2012). Simulación telemática como experiencia de aprendizaje de la lengua inglesa. Revista de Docencia Universitaria. REDU 10/1: 301-323.
García-Carbonell, A.; Andreu-Andrés, A. y Watts, F. (2014). Simulation and Gaming as the future’s language of language learning and acquisition of professional competences. Richard D. Duke y Willy C. Kriz (eds.) Back to the Future of Gaming. Austria: WB Verlag, 214-228.
Garrido Iñigo, P. (2012). Viabilidad de las plataformas virtuales en la enseñanza de una lengua extranjera. Revista de Investigación en Educación, 10 (2), pp.129-140.
Goodman, F. L. (1984). The Computer as Plaything. En Simulation & Game 15/1, 65-73.
Goodman, F. L. (1995). Practice in Theory. En Simulation and Gaming: An International Journal of Theory, Practice and Research 26/2, 178-190.
Gredler, M. (1992). Designing and Evaluating Games and Simulations. A Process Approach. London: Kogan Page.
Greenblat, C. (1975). Teaching with Simulations Games: A Review of Claims and Evidence. In Greenblat, C. & Duke, R. D. (eds) Gaming-Simulation: Rationale, Design and Applications, New York: Sage Publications, 270-284.
Greenblat, C.; Duke, D. (1975). Gaming-Simulation: Rationale, Desing and Applications. New York: Sage Publications.
Greenblat, C. y Duke, D. (1981). Principles and Practises of Gaming-Simulation. Newbury Park: Sage Publications.
Halleck, G. y Coll-García, J. (2011). Developing problem-solving and intercultural communication: An online simulation for engineering students. Journal of Simulation/Gaming for Learning and Development 1/1, 2158-5539.
Hofstede, G. J.; Caluwé, L. y Peters, V. (2010). Why Simulation Games Work-In Search of the Active Substance: A Synthesis. Simulation Gaming 41/6, 824-843.
Klabbers, J. (2009). The Magic Circle: Principles of Gaming Simulation. Rotterdam: Sense Publishers.
Kolb, D. A. (1984). Experiential Learning: Experience as the source of learning. Englewood Cliffs: Prentice-Hall.
Kolb, D. A. y Kolb, A. (2005a). The Kolb Learning Style Inventory- Version 3.1 2005 Technical Specifications. Boston, MA: Hay Group, Hay Resources Direct.
Kolb, A. Y. y Kolb, D. A. (2005b). Learning styles and learning spaces: Enhancing experiential learning in higher education. Academy of Management Learning and Education 4/2, 193-212.
Kolb, A. Y. y Kolb; D. A. (2009). The Learning Way: Meta-cognitive Aspects of Experiential Learning. Simulation & Gaming 40/3: 297-327.
Kriz, W. C. y Hense, J. U. (2006). Theory-oriented evaluation for the design of and research in gaming and simulation. Simulation & Gaming 37/2, 268-283.
Lay, C. y Smarick, K. (2006).Simulating a Senate Office: The Impact on Student Knowledge and Attitudes. Journal of Political Science Education 2.2, 131-146. Sitio web: http://bit.ly/1uJvGan [Consulta: 5/1/2013]
Lederman, L. (1983). Differential learning outcomes in an instructional simulation: Exploring the relationship between designated role and perceived learning outcome. Communication Quarterly 32, 198-204.
Lederman, L. (1992). Debriefing: Towards a Systematic Assessment of Theory and Practice. Simulation & Gaming: An International Journal of Theory, Practice and Research 23/2, 145-160.
Lederman, L. y Steward, L. (1991). The rules of the game. Simulation & Gaming: An International Journal of Theory, Practice and Research 22/4: 502-507.
MacDonald, P. (2005). An Analysis of Interlanguage Errors in Synchronous
/Asynchronous Intercultural Communication Exchanges. Tesis Doctoral. Valencia: Universitat de València. Sitio web: http://bit.ly/1b3kcah [Consulta: 10/11/2012]
Morales Vallejo, P. (2010). Investigación e innovación educativa. Revista Iberoamericana sobre Calidad, Eficacia y Cambio en Educación 8/2, 47-73.
Morales Vallejo, P. (2012). El Profesor en la era de las competencias. Sitio web: http://www.upcomillas.es/personal/peter/ [Consulta: 31-3- 2014].
Rising, B. (1999). La Eficacia Didáctica de los Juegos de Simulación por Ordenador en el Aprendizaje del Inglés como Lengua Extranjera en Alumnos de Derecho, Económicas e Ingeniería. Tesis Doctoral. Madrid: Universidad Pontificia de Comillas.
Rising, B. (2009). Business Simulations as a Vehicle for Language Acquisition. En
Guillén-Nieto, V.; Marimón-Llorca, C.; Vargas-Sierra, C. (eds). Intercultural Business Communication and Simulation and Gaming Methodology. Bern: Peter Lang, 317-339.
Shubik, M. (1994). Some Musings on Gaming and Simulation. Simulation & Games: An International Journal of Theory, Practice and Research 25/2, 251-258.
Shuman, L.; Besterfield-Sacre, M. y McCourty, L. (2005). ABET Professional Skills - Can They Be Taught? Can They Be Assessed? Journal of Engineering Education 94, 41-55.
Taylor, J. L. y Walford, R. (1978). Learning and the simulation game. Sage Publications: Beverly Hills, California.
Vernon, V. (2006). An Old-Timer’s Reflections on IP Simulations. APSA Teaching and Learning Conference. Renaissance Hotel, Washington, D.C. Conference Presentation.
Watts, F.; García-Carbonell, A.; Martínez Alzamora, N. (2006). Relación entre autoevaluación y evaluación por el profesor. Estimación de tiempo de dedicación del estudiante. En Watts, F.; García-Carbonell, A. (eds.) La Evaluación Compartida: investigación multidisciplinar. Valencia: Editorial de la UPV, 109-130.
Watts, F., García-Carbonell, A. y Rising, B. (2011). Student perceptions of collaborative work in telematic simulation. Journal of Simulation/Gaming for Learning and Development, 1-16
Wedig, T. (2010) Getting the Most from Classroom Simulations: Strategies for Maximizing Learning Outcomes. PS: Political Science & Politics 43/3: 547-555.
Wolfe, J. y Crookall; D. (1998). Developing a Scientific Knowledge of Simulation/Gaming. Simulation Gaming 29/1 7-19.
How to Cite
Downloads
Published
Issue
Section
License
Any authors who publish with this journal accept the following terms: