Digital Games and Education: a possibility to change pedagogical approach in formal teaching
DOI:
https://doi.org/10.35362/rie70170Keywords:
Education; digital games; collaboration; knowledge construction.Abstract
This article presents how digital culture, especially digital games, can help to transform the pedagogical techniques used in formal classrooms. We discuss how digital game culture can help to build a new approach for Education, as teaching and digital games can be integrated in several ways, by introducing game playing sessions in schools or even proposing game-making activities to the students. Digital games can foster knowledge construction in specific domains, as well as the development of skills that are necessary for life in our current society, like collaboration and critical thinking. However, they cannot be seen as a silver bullet for Education: we must understand the specificities of both educational process and videogames to build a good relationship between digital games and Education.
Downloads
References
Almeida, M. E. B. & Valente, J. A. (2011). Tecnologias e currículo: trajetórias convergentes ou divergentes? São Paulo, Brasil: Paulus.
Bogost, I. (2007). Persuasive Games: The Expressive Power of Videogames. Londres: MIT Press.
Boyle, E., Connolly, T. M., & Hainey, T. (2011). The role of psychology in understanding the impact of computer games. Entertainment Computing, 2(2), 69-74.
Buckingham, D. (2006). Studying Computer Games. In: D. Carr, D. Buckingham, A. Burn, & G. Schott. Computer Games: Text, Narrative and Play. Cambridge, Reino Unido: Polity Press.
Buckingham, D. (2010). Cultura digital, educação midiática e o lugar da escolarização. Educação & Realidade, 35 (3), 37-58.
Connolly, T. M., Boyle, E., MacArthur, E., Hainey, T. & Boyle, J.M. (2012) A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59, 661-686.
Dewey, J. (1979). Democracia e Educação: introdução à filosofia da educação. São Paulo, Brasil: Ed. Nacional.
Firaxis. (2001). Civilization III. Paris: Infogrames. Jogo digital.
Gee, J. P. (2003). What video games can teach us about learning and literacy. Nova York, EUA: Palgrave MacMillan.
Gee, J. P. (2009). Bons videogames e boa aprendizagem. Perspectiva, 27 (1), 167-178.
Gere, C. (2008). Digital Culture. 2ª Ed. Londres, Reino Unido: Reaktion Books.
Jallade, J.P. (2000). Secondary Education in Europe: main trends. Paris, França: BID.
Klopfer, R. (2008). Augmented learning: research and design of mobile educational games. Cambridge, EUA: The MIT Press.
Mäyrä, F. (2008). An introduction to game studies. Londres, Reino Unido: Sage Publications.
McGonigal, J. (2012). A realidade em jogo: por que os games nos tornam melhores e como eles podem mudar o mundo. Rio de Janeiro, Brasil: BestSeller.
Murray. J. (1999). Hamlet en la holocubierta: el futuro de la narrativa en el ciberespacio. Barcelona: Paidós.
Pretto, N. L. (2011). O desafio de educar na era digital: educações. Revista Portuguesa de Educação, 24 (1), 95-118.
Petrucci-Rosa, M. I., Ramos, T. A., Corrêa, B. R. & Almeida Jr., A. S. (2011). Narrativas e mônadas: potencialidades para uma outra compreensão de currículo. Currículo sem fronteiras, 11 (1), 2011, 198-217.
Salen, K., Torres, R., Wolozin, L., Rufo-Tepper, R. & Shapiro, A. (2011). Quest to Learn: Developing the School for Digital Kids. Cambridge, EUA: The MIT Press.
Salen, K. & Zimmerman, E. (2012). Regras do jogo: fundamentos do design de jogos - volume 1. São Paulo, Brasil: Blücher.
Squire, K. (2006). From content to context: videogames as designed experience. Educational Researcher, 35(8),19-29.
Squire, K. (2011). Videogames and learning: teaching and participatory culture in digital age. Nova York, EUA: Teachers College Press.
Valente, J. A. (2005). A espiral da aprendizagem: o processo de compreensão do papel das tecnologias de informação e comunicação na educação. (Tese de Livre Docência, Universidade Estadual de Campinas).
Valente, J. A & Martins, M. C. (2011). O programa um computador por aluno e a formação de professores das escolas vinculadas à Unicamp. Revista GEMInIS, 2(1), 116-136.
How to Cite
Downloads
Published
Issue
Section
License
Any authors who publish with this journal accept the following terms: